In order to make the Graphics mod valid, two files will be located in that folder: a blank txt file with the target GameIDs (GZL.txt for Wind Waker), and a file named metadata.json containing the actual Graphics Mod script. A graphics mod will then be located in a subfolder, for instance "My Documents/Dolphin Emulator/Load/Graphics Mods/Wind Waker" could be the folder where you place a Wind Waker oriented Graphics Mod. On Windows, this directory will be located in "My Documents/Dolphin Emulator/Load/Graphics Mods" by default. Graphics Mods are loaded from a user's "Load" directory. While Dolphin ships with some Graphics Mods as of 5.0-16786, they can also be shared amongst the community similarly to Texture Packs and Riivolution mods. Then clicking on the "Graphics Mods" tab. You can see what is available for a game by right clicking on it in the game list and going to "Properties". Graphics Mods have some overhead even if not enabled, so it might be wise to turn the feature off when not in use if you have a weaker machine.Īfter enabling the Graphics Mods feature, you may enable any Graphics Mods you have available. You may check the "Enable Graphics Mods" to turn them on. 2.1 Defining a Target Group for an Existing Graphics Modīefore being able to use any Graphics Mods, you must enable them! This can be done by going to the "Graphics" configuration and then choosing the "Advanced" tab.
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